this post was submitted on 27 Dec 2023
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From the opinion piece:

Last year, I pointed out how many big publishers came crawlin' back to Steam after trying their own things: EA, Activision, Microsoft. This year, for the first time ever, two Blizzard games released on Steam: Overwatch and Diablo 4.

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[–] MeanEYE@lemmy.world 68 points 2 years ago (15 children)

This is pretty much what I said would happen in some other threads. EGS came and portrayed itself as a savior or developers, but the cost of solution comes from consumers. They didn't try to compete in quality of service or features, but spent hundreds of millions on exclusive deals. Who in their right mind would switch from something like Steam where sole focus is the consumer.

Yes, Steam takes a huge percentage but it's not like anyone is forcing developers to go there. Developers go there because that's where the people are. And people are there because they get many more benefits for the same or lower price. Steam offers so many conveniences and features it's hard to list them all. From cloud saves to Proton, chat, family sharing and so on.

[–] Carighan@lemmy.world 31 points 2 years ago (7 children)

If Epic had required developers to, say, sell games 15% cheaper (they only take a 12% cut instead of 30%, so the devs would still win out!) then they could have had a really cool argument on their hands. "Look how much Steam costs you as the consumer just from them enriching themselves!". Then the dearth of features would have been excusable, sure the shop is shit and does ˜nothing but hey, 10% cheaper in return!

Instead, as you say, they wanted to completely brute-force consumers onto the platform by putting their big fortnite money dick on the table, and it backfires and they spent a ton of money on a fat load of nothing.

Plus they've nicely trained their consumers that all the EGS client is for is launching it once on Thursdays to get your free game. Not the thing you want customers to associate with your supposedly money-making scheme.

[–] Honytawk@lemmy.zip 2 points 2 years ago (3 children)

Steam doesn't allow games to be cheaper elsewhere if they want to also sell on Steam. So the only way Epic can do that is by ... (gasp) exclusives.

Pretty anti-consumer of the store that "keeps on winning" if you ask me.

[–] kuberoot@discuss.tchncs.de 8 points 2 years ago

That seems to be incorrect, and quite possibly originating from Tim Sweeney.

The only thing I found is that steam keys, which (as a publisher/developer) you get from steam without paying, cannot be sold for cheaper off-steam. The reason for that is obvious, since steam doesn't get their cut on keys, but they still have to provide the support and infrastructure for those users.

If you have a source on that claim though, I'd love to see it - I tried finding anything else on it once and failed.

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