this post was submitted on 10 Dec 2023
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[โ€“] solidfang@ttrpg.network 17 points 2 years ago (1 children)

Yeah. I feel like as things keep changing, I'm growing less fond of TTRPG's that are pure battles of attrition. It's nice to have things you can use at will. Or if there is a limited resource, having a way to regain some of that resource on the fly makes for more dynamic game states.

[โ€“] Honytawk@lemmy.zip 1 points 2 years ago

Those things don't translate well to boardgame mechanics.