this post was submitted on 04 Dec 2023
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Red dead 2 also had a good variety of body shapes, but even this looks to be more diverse than that.
It's one of the most valuable ways these world simulation style games can go to completely change the feel of them. One thing however that I think it will also do is highlight the absence of children. Not that I'm advocating for children in these games because they'll only be murder fantasies for people but when walking a city and seeing things like skateparks or children's equipment you also expect to see the occupants that would typically be at them. The closer we get to simulating cities and places the more certain things being absent will feel very uncanny.
Open ended question to anyone - in terms of problematics, how much difference does being able to kill a child in a game make?
If the argument is that it'll make people more likely to do it in real life, couldn't that be extrapolated to the game in general, and the murders of countless virtual civilians? If people want to make that happen, couldn't they pretty easily mod it in anyway?
Thinking about it, in my head I think shooting/knifing a GTA child would feel make me feel uneasy.
More comically evil options like a monster truck or a rocket launcher wouldn't bother me though.
Skyrim had those killable children mods, complete with killmoves for decimating a child with a giant hammer, but I think Skyrim's children are so weird and obviously video game looking that it wasn't really big news. I'll clarify I never owned the mod, so I don't know how it would make me feel in practice.
I think making a game where you can shoot children would not benefit anyone in any way (except school shooters)