this post was submitted on 30 Nov 2023
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[–] Weirdfish@lemmy.world 48 points 2 years ago (3 children)

This is all fine and good till it's a conflict between two specific mods. Damn you FO4 on PS4, why you gotta be like that?

[–] Shyfer@ttrpg.network 11 points 2 years ago (3 children)
[–] ezures@lemmy.wtf 9 points 2 years ago* (last edited 2 years ago) (1 children)

Bethesda made mod workshop worked on the consoles, so you could share the pc made mods.

Small setback that it didn't support script extender, so it was quite limited. Still better than no modding tho.

[–] v4ld1z@lemmy.zip 7 points 2 years ago (1 children)

To add to your answer, Skyrim also supports mods on PS4/5 and there are even a couple really useful ones. Stuff like the Unofficial Skyrim Special Edition Patch exists, for example.

[–] Weirdfish@lemmy.world 3 points 2 years ago

I have had a much better time w Skyrim mods than FO4 on the PS4 as far as stability goes.

[–] Blamemeta@lemm.ee 4 points 2 years ago (1 children)
[–] SmoothLiquidation@lemmy.world 5 points 2 years ago

Just enough so that you could get a conflict between two of them.

[–] Weirdfish@lemmy.world 3 points 2 years ago

I only have it on PS4, and yes there are lots of mods in the workshop. There are obviously limitations.

Every few months I try installing various mods to make what I want out of it, darker nights, flashlight mod, weapon and armour changes for a more hard core experience, etc, and end up with 15 or so mods installed.

Start a new hardcore mode, get just about past diamond city, and the game invariably starts crashing.

No idea which one or ones are causing the issue, and in the end I get annoyed and go play something else.

[–] DarkThoughts@kbin.social 11 points 2 years ago* (last edited 2 years ago)

You would still at least figure out one of the conflicting mods and could look for updates / further information about conflicts.
Edit: On PC that is.

[–] Zehzin@lemmy.world 4 points 2 years ago

Then it's even easier, just remove one of them