this post was submitted on 27 Nov 2023
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Asklemmy
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A single-player fantasy game with no skill points/upgrades beyond equipment. I want the entirety of the progression to be the skills of the player. You end up losing fights to more than one goblin at a time, but then you learn to start dealing with groups. A long enough time pasts and you're slaughtering hordes of enemy like clockwork. But if someone took control of your character they'd still lose to a goblin or two.
I want something where split second reaction times and skill determine how a fight goes. Both me and the enemy should be able to kill each other in 2-3 seconds given the right circumstances. I want extremely punishing mechanics for both enemies and the player. Something like a first-person Hotline Miami but with really good swordplay.
You literally just described dark souls and what has become the entire souls-like genre, though to be honest I've played dozens of souls-likes and most of them fail completely at it. Just play dark souls.
Blade and sorcery with one of the popular mods, set health to low and dismemberment to high
Maybe tweak the neck snapping a bit
This kind of sounds like the Dark Souls genre: twitch-reaction gaming which is super punishing.