this post was submitted on 24 Nov 2023
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[–] Canadian_Cabinet@lemmy.ca 118 points 2 years ago (18 children)

Unirronically I agree with this. I still have yet to see a use case of ray tracing that makes it worth the 50% hit in fps.

[–] BigDaddySlim@lemmy.world 11 points 2 years ago (4 children)

Yup, I have a 3090 and even then I don't bother with RTX. It's a gimmick Jensen and Nvidia love to push as a must have feature. In reality you don't notice it if you're playing a game normally, it's a "stop and smell the roses" feature you only turn on to check out once and turn off immediately when you get frame dips.

[–] ThunderingJerboa@kbin.social 8 points 2 years ago

How can you implement anything meaningful with ray tracing when shocker, not everyone can use ray tracing. Games are unfortunately designed for the median crowd. I would argue maybe the next console generation shall be that point when ray tracing is the norm. We have seen this fairly recently with SSDs, where they floated around for nearly 10-14 years in the consumer market being a cool piece of tech but most games were being designed for a hard disk except now most consoles have SSDs as the base standard, so this means the game can be designed around that specification and take advantage of it. Even though I am a PC stan, I understand consoles have a huge impact on the gaming industry.

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