this post was submitted on 21 Nov 2023
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He's the protagonist and the prime mover of the story. You can credibly describe him as an anti-hero. But when you set him up as the avatar of the player, you're inviting sympathy. That's before you get to the point where his primary motivators are grief and love.
There's a (heavily doomer-slanted) view that everyone in The Last Of Us gets what they deserve. But this comes from the portrayal of the various characters as desperate, short-sighted, and inherently flawed beings. That ads a great deal of artistry to the setting. The fungus-zombies become more of an environmental hazard than antagonists, while the humans continue to plot their own futures in increasingly dire circumstances.
LoU1 ends with a certain sense of hopefulness. Survival in the face of tragedy and desperation.
I think LoU2 might have been a better game if it changed genres. Move away from the 3rd person survival-puzzle-horror and into civilization building, where you collect survivors and build up your neighborhood in the style of a Co-op Fortnite or Arma game. Maybe even flirt with a 4X style, where you get a certain number of days between major events that you can use to explore, hunt/gather, tech up/diplomacize, and finally try to wipe out the zombie menace with your coalition of family, friends, and allies.
Instead, it feels like the game fell into the Walking Dead trap, where they just kinda repeated the same themes and tropes from the original with a different suite of secondary characters.
eye-roll
Its a video game. They're all power fantasies.
I don't think so. I think something like doom is a power fantasy, the last of us is something different.
Last of Us definitely has better graphics, more cinematics, and a higher caliber of voice acting.
That is a beautifully myopic statement.