this post was submitted on 09 Nov 2023
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The amazing thing is 8GB might not even be enough for the iPhone anymore, the stuttering and frame spikes in Resident Evil could easily be caused by not having enough RAM and having to shuffle art assets between storage and memory.
https://www.eurogamer.net/digitalfoundry-2023-full-fat-resident-evil-village-on-iphone-is-a-captivating-tech-demo-but-hard-to-recommend-playing
In iOS there is no swap:
(https://developer.apple.com/library/archive/documentation/Performance/Conceptual/ManagingMemory/Articles/AboutMemory.html )
Which counterintuitively actually makes it more RAM capacity demanding than macOS. macOS's 2-stage swapping with compression (and absurdly fast NVME) is in fact quite good, iOS has to fit in RAM and RAM only.