this post was submitted on 07 Nov 2023
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[–] RightHandOfIkaros@lemmy.world 4 points 2 years ago* (last edited 2 years ago) (7 children)

I mean, I do, but whether or not I have kids is not really important to this subject. Even a person without children can make the same comment.

If a child develops an addiction to video games (which I'm not sure exactly how that is classified, does the child suffer physical withdrawals from not playing video games? Might they die from it like people addicted to hard drugs?) that is the fault of either the parent neglecting to keep track of how much time their kid spends playing video games, or the fault of the parent allowing their kid to spend too much time playing video games. Its not the fault of the kid, its not the fault of the game development studio or publisher, its not the fault of the ESRB or anyone else, its not anyone's fault but the parent's.

While I agree that gaming companies regularly engage in shady business practices, it is the responsibility of the parent and not a company to teach their kid that not every hour of every day is for playing video games. The world is not a circus, and as difficult as it may be, sometimes you have to say no to your kid. I never want to say no, because I often wish I could be a kid again and not have to worry about real life responsibilities. But not saying no to your kid (when appropriate) is telling them that you do not love them, because you are setting them up to fail later in life.

TLDR: The point is, the woman filing this lawsuit is trying to dodge parenting responsibilities by passing it off as "not her fault," but "the company's fault." That's mental.

[–] Metal_Zealot@lemmy.ml 4 points 2 years ago* (last edited 2 years ago) (4 children)

People, children or adults, have the ability to become addicted to anything. Coffee. Pulling your hair out. Video games are not this anomaly that is more addictive that any other media or product or hobby.

What the REAL, ACTUAL PROBLEM IS, is the gambling and microtransactions that are injected into most games nowadays. Not every game company practices this to such an evil degree, especially not Nintendo, no where near as bad as Epic.

[–] RightHandOfIkaros@lemmy.world 1 points 2 years ago (3 children)

People, children or adults, have the ability to become addicted to anything.

Correct. But that's not the fault of the company. Its the person not exercising self-control. Saying "no" to smoking a cigarette is much easier than trying to quit smoking, but that addiction is the fault of the person who says "yes."

What the REAL, ACTUAL PROBLEM IS, is the gambling and microtransactions that are injected into every game.

Yes, but that's not what the lawsuit is primarily about. It's a small part tacked on at the very end. The primary issue is that the plaintiff argues that Epic and Microsoft intentionally make children addicted to their products. That's mental.

You cannot claim that McDonald's is responsible for diabetes because they make products high in sugar and other unhealthy ingredients. Video games are a luxury product and not a requirement for life, a person doesn't have to use them to live. I can't win a lawsuit against Konami if I get addicted to gambling because I played one of their pachislot machines and didn't control my spending.

Not every game company practices this to such an evil degree, especially not Nintendo, no where near as bad as Epic.

Sony? Paradox? Creative Assembly? Konami? SEGA? Konami and SEGA Sammy literally make pachislot gambling machines.

Nintendo is just as guilty, like the time when they only sold Mario All Stars for a limited time. Nintendo sure loves their FOMO oriented time limited products. NES mini and SNES mini are other recent ones, continual low stock problems for time limited products. Sounds predatory to me.

Regardless, the answer to all that is the adult just saying no. It's literally that easy. That's not to say your kid can never play video games, but the parent neglecting to monitor their kid's screen time is not the game company's fault. I hate to defend a game company, but this woman is mental.

[–] conciselyverbose@kbin.social 1 points 2 years ago

It is the fault of the company.

It's their sole design goal. There is no part of the addiction process that's in any way less than deliberate and intentional.

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