this post was submitted on 05 Nov 2023
20 points (100.0% liked)
games
20457 readers
2 users here now
Tabletop, DnD, board games, and minecraft. Also Animal Crossing.
-
3rd International Volunteer Brigade (Hexbear gaming discord)
Rules
- No racism, sexism, ableism, homophobia, or transphobia. Don't care if it's ironic don't post comments or content like that here.
- Mark spoilers
- No bad mouthing sonic games here :no-copyright:
- No gamers allowed :soviet-huff:
- No squabbling or petty arguments here. Remember to disengage and respect others choice to do so when an argument gets too much
founded 5 years ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
If there's little interesting then there's no reason to go there except to player kill. PKers don't want to fight other PKers, they want easy targets, so the PKers won't have any reason to go there either.
I don't generally like PKing as a mechanic in MMOs anyway, but there are ways to implement it that aren't complete shit. Like, imagine if this system held some kind of rare and valuable mineral deposits. Make it clear that these minerals are available but that there's no security in this system. This presents a dilemma to regular players: they can try to get some of those tasty rocks, but to do so they have to go into a dangerous environment. Opting out is as simple as not going there. Bam, you've now incorporated PvP into your game in an interesting way that doesn't completely destroy the fun of anyone who isn't a PKer.
Fuck, this is like game design 101.