this post was submitted on 27 Jun 2023
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Yeah, I actually can get behind this. They got a lot of crap for the technical performance of the last-gen console version, partly because there was no current-gen native version. Having played it on PC day one my impression was that it was rough-to-normal (still better than day one Skyrim). Design-wise, the combat parts and open world design are the least interesting parts of it to this day, but even at the time I thought the narrative elements and obviously the visuals were great.
Just to sanity check this, even with the torubled launch the PC version reviewed with an average of 86 on Metacritic and sold very well. It was a technically rough launch and they should have delayed the console ports at the very least, but it's not a bad game.
Next-gen was broken from day one (xbox series s, in my case). It took months to get it to a reliable state. T-posing, broken missions, broken driving, terrible draw distance, progress resets, crowd/npc behavior. (Remember when it took them over a year to figure out how to make crowds behave realistically when a gun fight breaks out. Even then, most of them just dropped into a grab position with their hands above their hands, hiding behind nothing.) Even if we forget all of that, there's still the frequent crashing, with no rhyme or reason. You never knew what was going to cause it, and it was months before it was mostly reliable.
It deserved the hate.
https://i.pcmag.com/imagery/articles/03daxuxcE5t7NHYGJwO1AyQ-2.fit_lim.size_768x.jpg