this post was submitted on 20 Sep 2023
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[–] regbin_@lemmy.world 8 points 2 years ago (2 children)

I can agree but with two conditions. Benchmarks must always be done in native resolution. Hardware capability / system requirement must not take any upscaling into account.

For example, if a studio publishes the requirements for playing at 1080p, 60 FPS, High RT, it must be native 1080p and not 1080p with upscaling.

[–] conciselyverbose@kbin.social -2 points 2 years ago

Why?

RT + DLSS is less cheating than most other graphics effects, especially any other approach to lighting. The entire graphics pipeline for anything 3D has always been fake shortcut stacked on top of fake shortcut.

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