this post was submitted on 17 Sep 2023
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[–] Killing_Spark@feddit.de 4 points 2 years ago (27 children)

It kinda limits the spectrum of playable characters though right? The others can notice that that's going on and either go PvP or kick the person out of the party. It can actually be a cool character arc to teach the character to share loot.

Of the player themselves aren't able to learn that though... do the same as above but irl?

[–] sammytheman666@ttrpg.network 12 points 2 years ago (6 children)

Someone that says : my character wouldnt be sharing gold. Then I say : but who made that character hmm ? You have imagination. Use it to justify not being an ass to your party.

[–] tehmics@lemmy.world -4 points 2 years ago* (last edited 2 years ago) (2 children)

That's his whole point, you just shoehorned a third of the alignment system out of your sessions with that one move. If that's what you and your players want then that's fine, but it's certainly not better like you seem to think.

[–] Kryomaani@sopuli.xyz 2 points 2 years ago* (last edited 2 years ago)

If theres going to be a party then the players are responsible for coming up with a justification why their character would agree to work together with the rest of the party. I will always welcome even evil characters if and only if their player can actually show that they are capable of the necessary teamwork. The evil guy helping good guys begrudginly because they get something out of it is a classic trope and that's all fine.

Meanwhile, if your alignment is the classic Chaotic Stupid and you go full murderhobo and backstabber, why would the rest of the part ever tolerate that? They'll turn up face downwards in the nearest ditch and the player can try coming up with a new character that actually wants to be in the party.

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