this post was submitted on 15 Sep 2023
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The same day that Unity confused all their developers with a new pay per user install revenue model, the team behind the open source Godot Engine just announced their new Godot Development Fund.

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[–] ripcord@kbin.social 2 points 2 years ago (1 children)
[–] insomniac_lemon@kbin.social 2 points 2 years ago* (last edited 2 years ago) (1 children)

Nim-lang. Python-esque style but compiled, having performance and high flexibility. Here's an image with some code in it (non-Godot) (Note: reading from text grid) and here's an example project (number converter) I made for 3.X (go to /src/ for actual code, main.nim and convert.nim).

Probably lends itself to gamedev (particularly highly tunable yet optional memory management, arc/orc likely what most want).

Note that this likely could have been guessed via this list as C# is obviously not it, Rust and Lua have 4.X bindings, so that only leaves 3 options in the production-ready category (and the other 2 are JS/TS).

[–] ripcord@kbin.social 1 points 2 years ago

Thanks. Very interesting