this post was submitted on 15 Sep 2023
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Possibly, but the most expected immediate direction (both for new contributors and the existing Godot team) due to the current situation is likely improving (or simply using) C# support over any bindings.
In my case, people interested in the same language might actually switch over to Unreal instead (as it does have a language-support plugin). That and I think it's just a tall order to create bindings from scratch especially for 1 person, maybe even a year-long task so kinda sucks the 3.X bindings got broke (still seems odd to me that those devs weren't/still-aren't interested in 4.X).
It's also possible that even the newer bindings require specific knowledge of Godot's system (also maybe a bit of C/C++ knowledge) resulting in less people able to understand enough to even start creating bindings.
I mean I'm sure there will be an ecosystem change (beyond C#) because of this, but it'll probably have more effect longer-term (if Unity can't figure out how to dig upwards).