this post was submitted on 13 Sep 2023
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Unity: We have to charge for every install because we only see totals. Also Unity: We can tell which install is which, so you won't be overcharged.

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[–] dom@lemmy.ca 45 points 2 years ago (11 children)

Ok so if they are now only charging for the first install, why aren't they just charging an extra fee per sale? Wouldn't that accomplish effectively the same thing? (And actually work out in unity favour since not everyone who buys a game downloads it)

[–] skullgiver@popplesburger.hilciferous.nl 25 points 2 years ago* (last edited 2 years ago) (6 children)

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[–] amju_wolf@pawb.social 15 points 2 years ago (5 children)

That's probably pretty negligible numbers. In fact I'd suspect that the number of people who buy a single copy that they then install on multiple devices is lower than the number of people who buy a game and never play it.

It's also much simpler to implement and the numbers are verifiable. Unless... that's exactly what Unity wants; just "trust me bro this is the correct number" kind of deal.

[–] Mkengine@feddit.de 2 points 2 years ago

The only major reason I can think of is people playing on PC and Steam Deck, using the cloud save to play on both. Sometimes I want to play the same game on the big screen and sometimes in bed.

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