this post was submitted on 13 Sep 2023
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The whole thing seems rushed because the CEO of Unity, John Riccitiello, was the leading advocate of microtransactions when he was at EA, and now he is instilling the same culture at Unity.
How will they differentiate between pirated copies and legitimate copies? How will they distinguish first-time installs from repeat installs? Can we trust their algorithm? It just doesn't seem possible.
If there was a foolproof way of checking for a pirated copy they wouldn't be making a game engine they'd be making DRM