this post was submitted on 13 Sep 2023
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Here's a list of tons of leftist movies.

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Scooby Doo, Where Are You! is the first incarnation of the long-running Hanna-Barbera Saturday morning cartoon Scooby-Doo. It premiered on September 13, 1969 at 10:30 AM EST and ran for two seasons on CBS as a half-hour long show. Twenty-five episodes were produced (seventeen in 1969-1970 and eight more in 1970).

Scooby-Doo, Where Are You! was the result of CBS and Hanna-Barbera's plans to create a non-violent Saturday morning program, which would appease the parent watch groups that had protested the superhero-based programs of the mid-1960s. Originally titled Mysteries Five, and later Who's S-S-Scared?, Scooby-Doo, Where Are You! underwent a number of changes from script to screen (the most notable of which was the downplaying of the musical group angle borrowed from The Archie Show). However, the basic concept—four teenagers Fred, Daphne, Velma, and Shaggy, along with a large goofy Great Dane, Scooby-Doo, solving supernatural-related mysteries—was always in place. Character development was not a major focus of early sitcoms (especially animated cartoons), so little was offered about the personal lives of the Mystery Inc. members before the show, aside from the obvious (i.e. they are high school students). Also, each episode is a self-contained story, with connections to previous or future episode. (A story arc for the franchise did not exist until Scooby-Doo! Mystery Incorporated, which is essentially a reboot with everything that WAY didn't have or wasn't allowed to.)

Writing

  • Scooby-Doo creators Joe Ruby and Ken Spears served as the story supervisors on the series. Ruby, Spears, and Bill Lutz wrote all of the scripts for the seventeen first-season Scooby episodes, while Ruby, Spears, Lutz, Larz Bourne, and Tom Dagenais wrote the eight second-season episodes. The plot varied little from episode to episode. The main concept was as follows:

  • The Mystery Inc. gang turn up in the Mystery Machine, en route to or returning from a regular teenage function when their van develops engine trouble or breaks down for any of a variety of reasons (overheating, flat tire, etc.), in the immediate vicinity of a large, mostly-vacated property (ski lodge, hotel, factory, mansion, etc.).

  • Their (unintended) destination turns out to be suffering from a monster problem (ghosts, Frankenstein, Yeti, etc.). The kids volunteer to investigate the case.

  • The gang splits up to cover more ground, with Fred and Velma finding clues, Daphne finding danger, and Shaggy and Scooby finding food, fun, and the ghost/monster, who gives chase. Scooby and Shaggy in particular love to eat, including dog treats called Scooby Snacks which are a favorite of both the dog and the teenage boy.

  • Eventually, enough clues are found to convince the gang that the ghost/monster is a fake, and a trap is set to capture it.

  • The trap may or may not work (more often than not, Scooby-Doo falls into the trap and they accidentally catch the monster another way, usually if the plan is explained in detail before attempted execution it fails). Invariably, the ghost/monster is apprehended and unmasked. The person in the ghost or monster suit turns out to be an apparently blameless authority figure or otherwise innocuous local who is using the disguise to cover up something such as crime or a scam.

  • After giving the parting shot of "And I would have gotten away with it too, if it weren't for you blasted meddling kids" (sometimes adding "...and your stupid dog!"), the offender is then taken away to jail, and the gang is allowed to continue on their way to their destination.

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[–] Catradora_Stalinism@hexbear.net 9 points 2 years ago (1 children)

Oh my god if you play vicky 3 as a minor nation join a major nation's customs union asap because their market will singlehandily float your economy, you can build as much shit as you want, and then steal the people from that customs union.

[–] h3doublehockeysticks@hexbear.net 9 points 2 years ago* (last edited 2 years ago) (1 children)

You're just outsourcing the import/export mechanic to the AI, and while it gives you immediate access to a larger market and cheap construction goods allowing for immediate access to faster construction, the fact that you are not managing your own imports and exports means you don't build trade centers and you don't build up your own national bourgeoisie and don't get the development and urbanisation from that. Plus since you can't possibly outproduce the larger market you join you have to specialise in goods only you can produce, or that the larger nation lacks.
You are essentially doing unequal and combined development to yourself. Pardon my trotsky.

[–] Catradora_Stalinism@hexbear.net 7 points 2 years ago (1 children)

I still do my own main exports and focus my production, Scandanavia has a ton of iron so I import russian wood and build a fuckton of tools and guns. Leaning more into shipbuilding too as there is lots of fishing and ports. I just use their trade deals to fill my special production needs. I don't have much dye and spaces for foodstuffs.

I think I may have killed my bourgeoisie, they kept doing revolutions that I would put down. Im led by marx at the moment. Its weird because I was in the german empire's customs union before france's neat communist revolution.

Is this not enough? I do get that it could still have problems, like my economy would die if I didn't get the coal imports from the customs union. Is there a way to make it any better?

side note but I also just love how I can just steal germans and french people by just having open jobs.

[–] h3doublehockeysticks@hexbear.net 3 points 2 years ago* (last edited 2 years ago)

Its not "bad" insofar as it there are positives to align yourself economically with a larger power, but it has much the same consequrnce as the real world. Well, except that Vicky doesn't model compradors