this post was submitted on 12 Sep 2023
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You could also have a section about the recuperation of mods (free/hobbiest) into the corporate model. This has happened numerous times. The big examples would be Counter-Strike and Battlefield 2, but I'm sure there's more that could be cited. Maybe the minecraft saga could be another case study with the infiniminer code base etc.
There's a lot of rich areas for analysis of games, game cultures, ludology under capitalism, pay to win, etc.