this post was submitted on 12 Sep 2023
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On the one end, you've got the F2P game that offers you a zero upfront cost to downloading and playing the first few levels, then slowly constricts the quality of the gameplay until you pay them to relieve the pressure.
On the other end, you've got the AAA game that hypes release for months and tries to get as much money out of you as physically possible at launch by flooding social media with FOMA. Then they rapidly sheds support for the product until its another forgettable crap title on the pile of forgotten sequels.
In either case, it almost feels like the goal of modern video games is to inflict anxiety and distress on their audience. Like, the point of the game industry is to make the player miserable and then accept payment to provide relief.
That’s just capitalism.
I think it is more intrinsic to video game marketing than, say, grocery shopping.
I only eat AAA vegetables
Just realized we 100% have this to look forward to
Shopping for apples sometimes makes me think we're already there
Okay, but honey crisp apples do go hard.
Red Delicious apples are indeed red, I’ll give them that much. Otherwise they’re the shitty free to play of the apples. Hell, half the time you do get them for “free” (school/work provided lunch) and you still don’t wanna eat them.
the bazinga marketing factor can be utilized in both domains, even if it is a better fit in one over the other
just walk down the cereal aisle though
I don't think I've ever been convinced to spend an extra $20 to get Coco-Puffs 24 hours early.
ya, it's at a different scale
but very similar mechanics involved:
Ah, fair enough