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Starfield is a “bizarrely worse experience” on Nvidia and Intel, says Digital Foundry
(www.theverge.com)
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Don't worry though, Todd Howard himself said that Bethesda definitely did a lot of work on optimizing Starfield. This is all still the fault of the end users, who just need to "upgrade their hardware." Just ignore the decrepit Gamebryo engine that still has all the same old bugs and quirks that it's had for nearly two decades.
Indeed. "this would have the fewest bugs any Bethesda game ever shipped with." as said by MS.
Which is probably the platonic ideal of "damning with faint praise."
I mean, to their credit, the game is relatively bug-free. Still a few oddities here and there and AI that probably needs a tweak or two, but otherwise it's been stable for me and I've not soft locked myself out of major quests...yet...
I've had 2 main quest lines that completely broke. The first I could fix with commands, the other one I could not. So consider yourself lucky so far.
Out of curiosity, what were your two issues? The only one I've experienced is groundpounder (side quest) locking in a couple spots. Other than that and CTDs (because I'm under minspec), it's been basically big free for me too.