this post was submitted on 07 Sep 2023
396 points (93.4% liked)
PC Master Race
18230 readers
2 users here now
A community for PC Master Race.
Rules:
- No bigotry: Including racism, sexism, homophobia, transphobia, or xenophobia. Code of Conduct.
- Be respectful. Everyone should feel welcome here.
- No NSFW content.
- No Ads / Spamming.
- Be thoughtful and helpful: even with ‘stupid’ questions. The world won’t be made better or worse by snarky comments schooling naive newcomers on Lemmy.
Notes:
- PCMR Community Name - Our Response and the Survey
founded 2 years ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
Rage??? Wasn't Rage open world?
Kind of. It was more smaller locations linked together by loading screens a la Borderlands 2 rather than the typically seamless worlds Bethesda are usually known for. Although you could definitely argue that this was the approach taken by Bethesda for Starfield.
Wasn't the drivable overworld one big map? I honestly can't remember now, it's been so long since I played it.
I do remember them harping on about "megatextures" and what this seemed to mean is that just turning on the spot caused all the textures to have to load back in as they appeared. I dunno if they abandoned that idea or improved it massively, but I don't remember any other game ever doing that.
IdTech 7 does not use megatextures, the last engine to use it is IdTech 6