this post was submitted on 07 Sep 2023
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Starfield and Baldur's Gate 3 both weigh the player down with encumbrance. Love it or hate it, it seems like it's here to stay.

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[–] Lowered_lifted@beehaw.org 56 points 2 years ago (7 children)

It's such a trash game mechanic because it forces realism where there is none. You have faster than light travel in your game? Why don't you have teleporters? You have magic in your game? Why don't you have a Bag of Holding? If you are going to impose the constraint on the player for balance or gameplay reasons then at least make it fun, have a mechanic that is interesting in some way. Maybe teleporters and bags of Holding are expensive to build or don't get unlocked until you collect 10 flippityboos but at least reward progression and picking up objects and don't turn every decision into agony.

[–] erwan@lemmy.ml 4 points 2 years ago

Also you're limited in weight but holding 5 heavy armors and 7 two handed swords in fine.

Picking up that silver spoon can tip you over the limit however.

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