this post was submitted on 07 Sep 2023
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Gaming
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It’s not “here to stay” it’s a feature that is used or not used depending on the level of realness wanted. Some are fine with hand waving away encumbrance, some are not.
If you’re playing a walking simulator, it is kinda part of the immersion.
If you’re running around killing every Greek god under the Sun, but suddenly you pick up your 7th weapon that’s just chains with something at the end of it, and BOOM you can’t move anymore cuz your too heavy, then it’s getting in the way. Instead of implementing encumbrance they just, limit you to 6 weapons and tada, they could explain it as “it’s too much weight” but they won’t give you the option for it to happen as slowing you down would kill the pace and feel of the game.
Baldurs gate is a DND based CRPG and Starfield is a ~~loadscreen~~walking simulator. Of course they have encumbrance.
And you've got KOTOR and Pillars of Eternity and others that are clearly D&D derivatives, but solve the problem handily with a "stash" whose contents are never accessible in combat.
I have never understood the fascination with inventory management. I just want to find stuff, and use that stuff later on. If I wanted something as boring as my actual job, I'd just do my actual job and get paid for it instead of buying a game.
Just because you don't like inventory management doesn't mean others don't.
Again, subjective, considering the popularity of job simulator games, like truck sim.
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