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Some of Starfield’s planets are meant to be empty by design - but that’s not boring, Bethesda insists
(www.rockpapershotgun.com)
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This is just a summary of modern Bethesda games in a nutshell, except forgetting to mention bugs as well.
I really don't know what people where expecting with Starfield
No it really isn't. In all prior Bethesda games you could get from any place in the world to any other just by walking and maybe some loading screens if you're going from/to a city or dungeon. In Starfield you have to use menus and loading screens to get from most places to most other places.
Also, Starfield places more emphasis on amassing items due to having resources etc than the previous-worst Fallout 4, and all prior Bethesda games didn't have resources to manage, just items.
So no, while Starfield is very much like previous Bethesda games, many flaws and issues are exacerbated.
The game has some issues but, surprisingly, bugs really aren't one of them.
I think Microsoft can be thanked for that. They buckled down and lent their support to make sure Starfield didn't have constant crashes and backwards flying spaceships and whatnot.
I could understand expecting improvements before they actually showed the game off; but after the very first gameplay reveal, it should have been pretty obvious to anyone familiar with BGS that it was going to be the same as Skyrim and Fallout 4, but with a different aesthetic and theme.
Everything Starfield does to blow my expectations is that it's surprisingly stable and bug free. I'm playing it with a 1660 Super and it's actually playable (I mean, only 30 fps when outside); the card isn't even supported! Fallout 4 wasn't even playable at launch (single digit fps when anywhere near Boston) and I had the recommended specs for it.