this post was submitted on 04 Sep 2023
90 points (71.2% liked)

RPGMemes

13116 readers
251 users here now

Humor, jokes, memes about TTRPGs

founded 2 years ago
MODERATORS
 

I recommend this video to look more into OSR philosophy regarding the rules: https://www.youtube.com/live/bCxZ3TivVUM?si=aZ-y2U_AVjn9a6Ua

you are viewing a single comment's thread
view the rest of the comments
[–] Pyro@pawb.social 16 points 2 years ago (11 children)

Depends on the game the group likes. More narrative driven game it can conflict and have issues

However, there is something nice about knowing a balanced way to do x or y across the board and at different tables.

A good gm should be able to make a note of something or make a quick call especially in pf2e case were generic difficulty dc per level is given

[–] squaresinger@feddit.de -5 points 2 years ago (7 children)

However, there is something nice about knowing a balanced way to do x or y across the board and at different tables.

I don't agree with this argument. Balancing is the job of the GM. Unless the GM acts as a glorified screenreader who only reads a pre-made adventure to the players with no influence what happens. But if the GM decides what monsters you run into, the GM has more influence over the balancing than the game framework. So why not lean into it fully and make the GM responsible for the whole balancing?

I mean, pen&paper RPGs aren't a players vs GM game, but instead the GM plays together with the players to create an interesting experience where everyone has fun. No need for the framework to do balancing, because a good GM will do that.

[–] hukumka@lemmy.ml 9 points 2 years ago

While GM decides what monsters to throw into players, they still need to know what they could use without it being either underwhelming or overwhelming. You dismiss this simply by saying: "just be a good DM".

  • New DM's will want guidelines to start from.
  • If combat is important having written rules help to use consistent ruling on same situation in different instances.
  • Story focused DM might reduce amount of effort needed to plan combat, since there is no need to build it from scratch.

Disadvantage of having to look up rules then you don't remember them could be mitigated by just saying: Look guys, I don't remember ruling now, so not to break the flow, I will rule it this way, and look it up later.

So while for most players rule heavy systems are less accessible, they are actually more accessible for many DMs, and since mastering have much higher barrier of entry, such systems at least should not be dismissed outright.

load more comments (6 replies)
load more comments (9 replies)