this post was submitted on 29 Aug 2023
122 points (99.2% liked)

chapotraphouse

13473 readers
1 users here now

Banned? DM Wmill to appeal.

No anti-nautilism posts. See: Eco-fascism Primer

Vaush posts go in the_dunk_tank

Dunk posts in general go in the_dunk_tank, not here

Don't post low-hanging fruit here after it gets removed from the_dunk_tank

founded 4 years ago
MODERATORS
 
you are viewing a single comment's thread
view the rest of the comments
[โ€“] Frank@hexbear.net 18 points 2 years ago (1 children)

"Extremely violent fungus with british soccer hooligan tendencies" was one of GW's better ideas.

[โ€“] ChaosMaterialist@hexbear.net 13 points 2 years ago (1 children)

Orks are canon realitywarpers when they believe hard enough. My headcannon is that the whole WH40K universe is the collective unconscious will of Orkdom for infinite paradise of combat.

[โ€“] GrouchyGrouse@hexbear.net 11 points 2 years ago (1 children)

That fact about orks was always my favorite. Want your car to go faster? Paint it red. Because red cars go faster. And then... it works.

[โ€“] ChaosMaterialist@hexbear.net 8 points 2 years ago (1 children)

Orks welding exploded bits together and declaring "it woks on me spaship!" with this one weird trick. Adeptus Mechanicus hate them!

[โ€“] Frank@hexbear.net 10 points 2 years ago

I think this has gotten heavily exaggerated by the community over the years. The way I remember it back in the day was less 'There's nothing inside this tellyporta it just works on magic" and more "Somehow and ork can fire this shoota for hours, but when a Tech Priest tries to fire it they have to clear jams every twenty or thirty rounds". Like the WAAAAGH field would nudge bitz just enough to keep them working, it'd keep circuits from frying, It'd nudge the Mechboyz to work a little harder on the Red ones. Magic, but not as overt as when people say Ork tech is just a bunch of junk cobbled together with no worky bitz inside. Iirc the old lore had the Old Ones encoding huge amounts of technical information in the Ork genetic material, such that when Mechboyz started thinking real hard about how to solve a problem they'd just know how the principles behind an engine or a force field or whatever, and be able to apply that programmed-in knowledge to kludge something together with the materials available to them. Feral Orks can go from the stone age to space travel in a few decades because all the knowledge needed to wage the war in heaven was built in to them when they were designed.