this post was submitted on 26 Aug 2023
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I cheesed the demon of hatred but honestly wasn't even fun to fight. Game got easier when a user here suggested not to worry and suddenly i breezed through all the content.

Going into each fight with the mindset of doing it for practice made everything easier for some reason.

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[–] Tastysnack@hexbear.net 6 points 2 years ago (3 children)

With a name like John Armoredcore I thought it would be Jak III thonk

Yeah ngl seeing Elden Ring return to Dark Souls combat vs building on Sekiro's mechanics was disappointing.

[–] Yurt_Owl@hexbear.net 5 points 2 years ago (1 children)

I honestly see them as two very distinct gameplay styles which is why the bosses that feel more dark souls in sekiro feel a bit miserable to play against. Also sekiros enemies even the base level mobs look like they took an absurd amount of effort to design and animate some of them even feel like bosses unto themselves. In comparison the attacks of generic mobs are more rudimentary in elden ring due to the number they need to cram in but also because fighting many at a time is the norm.

To make elden ring like sekiro I'd imagine star citizen would have been completed before it came out.

Anyway I like both gameplay styles and would rather them be separate and get separate games for them.

[–] Tastysnack@hexbear.net 5 points 2 years ago* (last edited 2 years ago) (1 children)

Yeah and that's fair and true. I don't dislike the other Fromsoft games but I prefer Bloodborn out of the rest because the combat just feels quicker and more fun with the quick dodge when locked.

I think Sekiro just clicked more with me hence my stan. Like with sekiro I was comfortably doing ng10 with no charm and the demon bell active. Elden ring I only just barely managed to scrape through ng2 to get the three trophies achievement and even that took a daft amount of rune farming to help (i was level 310 lmao, sorry albenaurics 😖).

That said I've started playing the silly mech game and I've spent more time making emblems than I have meching so I need to crack on with that fr but from what I've played it's like maybe my second favourite fromsoft game now. It feels like ace combat but with mechs and I'm all for that. It's a bit dark and edgy tho but what did I expect lmao.

[–] Yurt_Owl@hexbear.net 5 points 2 years ago (3 children)

Bloodborne is my favourite its fast but not too fast and still has the appeal of souls bosses being big clobbery monsters. The fact its still 30fps burns my very soul.

Tho the main appeal for souls games was cosplaying as Guts guts-rage , sekiro is the best ninja game since Tenchu on the ps1 and bloodborne is just day to day life in the UK so it speaks to me directly.

Just started AC now and so far is very interesting, wasn't expecting a stagger meter for a mech game.

[–] Tastysnack@hexbear.net 4 points 2 years ago (1 children)

My second 🔥 take: I think Laurence is a harder fight than the Orphan of Kos at higher ng+ levels. Up to ng3 I had no issues with Laurence and Orphan still slapped me around but come ng4 I was fine (relatively) with Orphan but genuinely gave up against Laurence.

When someone said bairn in Elden Ring I felt that.

Lmao the first boss slapped me around until I realised the laser sword melee does silly damage if you anime boost in front of the cockpit and connect the hit.

[–] Yurt_Owl@hexbear.net 3 points 2 years ago (1 children)

I had a hard time with Lawrence the first time around and everytime after is so loooooooooooong. The worst thing about Lawrence though is the run back I'd have a much easier time without it. Orphan is my favourite fight outside of all the screaming.

I also had a hard time with the first AC boss until I realised I'm actually just mechsekirosoulsborne. I dnow how the reliance on melee is gonna effect the variety of builds through the game. I did always like being able to make viable but stupid builds in the older games.

[–] Tastysnack@hexbear.net 3 points 2 years ago (1 children)

Errgghhhh the fucking run back was agonising doomjak

Yeah I'm kinda hoping they can strike a good balance between the two play styles because that first battle sadly just taught me your rifle is a pea shooter.

[–] Yurt_Owl@hexbear.net 2 points 2 years ago (1 children)

the funny thing is after the tutorial mission i did it gave me a weaker rifle as a reward. THEY GET WORSE?

[–] Tastysnack@hexbear.net 2 points 2 years ago

OMFG I KNOW!!!

That was the part where I pivoted into hours of emblem design lmao.

[–] LaGG_3@hexbear.net 3 points 2 years ago

I wish Bloodborne wasn't still locked to the PS4. deeper-sadness

[–] ksynwa@lemmygrad.ml 3 points 2 years ago (1 children)

Sekiro and Elden Ring were developed in parallel. At least to some extent. That's why Elden Ring has next to no influence from Sekiro. Some people say Sekiro inspired Elden Ring's posture mechanics but I think that is a bit of a stretch.

[–] Tastysnack@hexbear.net 5 points 2 years ago

Ah I see I see.

Yeah I don't think that's true. Posture was in the games before Elden, they just improved on it. Sekiro's posture mechanic was it's own beast and it was so satisfying.

[–] GnastyGnuts@hexbear.net 3 points 2 years ago (1 children)

I think fromsoftware owns the rights to Tenchu, so if (hopefully when) they bring those back, sekiro-esque swordplay would have a good place there, albeit as a secondary to the stealth gameplay.

[–] Tastysnack@hexbear.net 3 points 2 years ago

Oooooooo okay that sounds kinda dope and I like stealth games so that's fine with me meow-hug