this post was submitted on 12 Apr 2026
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I’d love to know what the cost was of essentially leaving steam, making their own platform, hosting and maintains said platform, giving exclusivity bonuses to devs, and paying to give away games etc has been vs just stating on steam and paying the fees.
I feel like they all tried this then all game crawling back. Same with Netflix and everyone leaving to make their own failures.
You've missed out the "don't charge devs the Unreal licensing fee for games sold through Epic Store", which would be another 10% on top of every sale. If they had any sales, of course. But yeah, an extra ten percent of nothing remains nothing, and they all go back to Steam.