this post was submitted on 09 Apr 2026
32 points (100.0% liked)

RetroGaming

28281 readers
134 users here now

Vintage gaming community.

Rules:

  1. Be kind.
  2. No spam, AI slop, or soliciting for money.
  3. No racism or other bigotry allowed.
  4. Obviously nothing illegal.

If you see these please report them.

founded 2 years ago
MODERATORS
 

Found through Spillstorie.

It will be available on https://psytronik.bigcartel.com/, the coming soon entries already up in the catalogue.

Also going by the description of this edition specifically, it sounds as if users will be able to buy just the digital contents, instead of having to get a physical edition for those.

you are viewing a single comment's thread
view the rest of the comments
[–] Auster@thebrainbin.org 2 points 23 hours ago (1 children)

Imo, to do something like SNK or Digital Eclipse do, releasing the game/games emulated or partially rebuilt, and having the emulator / wrapper painted in a way the technical side is masked, to be as resistance-free as possible.

Also, some people would whine if they found a ROM can be extracted/rebuilt from the game files, sure, but if the final product looks and feels decent and seamless, and from my experience talking to people like those, them usually saying things like "why should I buy something I can download for free?", I'd say these people whining are not the developer's target audience anyways.

As for tools for wrapping or rebuilding C64 games, I'm not familiar with any, but I'd check if the emulators available have licenses that allow commercial use, if they require official firmware files - which would mean having to license those if they do require, and if the game can be launched from terminal/command prompt commands - which then I'd make a binary / executable file with the command for launching the emulator with the ROM and needed settings.

[–] AllNewTypeFace@leminal.space 2 points 23 hours ago

There are recompilation tools in some form; there’s a version of the C64 speech synthesiser SAM somewhere on Github that has been translated into very unreadable C code with global variables for the 6502 registers and 64K of RAM and C code that does the equivalent of 6502 instructions (I think the ST* instructions that touch the SID have been replaced with audio-writing code). For games, presumably you’d want this sort of thing with some libraries that do VIC-II graphics, SID audio, simulate hardware interrupts and such.