this post was submitted on 06 Apr 2026
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[–] Deceptichum@quokk.au 15 points 21 hours ago (1 children)

“But I I also like to talk about the stuff I’m working on, and I think just now the the situation kind of feels different to me, that you don’t really talk about stuff when you’re working on it because I don’t know it’s going to get slurped up by AI or people are going to copy it or something else like that.

The threat of your game idea being taken isn't from AI, it's from people.

An AI at worst will add the tweet or whatever you put out into its model and in 6 months it'll get released in the new version where maybe one day it might influence an output.

A human at worst will sit there an deliberately make your idea for themselves and publish it before you can.

[–] justdaveisfine@piefed.social 27 points 21 hours ago (2 children)
[–] Deceptichum@quokk.au 4 points 20 hours ago (1 children)

an individual called “Kamaboko Kōsatsu Kōsatsu” (not affiliated with the original Kamaboko) posted a game likewise called “Typing Magician” to Unityroom. The game, with striking similarities to the still-in-progress project by Kamaboko, quickly accumulated almost 30k hits, making it to the platform’s “Popular New Releases” category.

So a person stole the idea and made it into a game?

[–] abcdqfr@lemmy.world 7 points 18 hours ago

Right. AI coding assistant help users move fast. If the user is a thief, that's on the thief. A competent developer of a thief, considering the game worked at all. AI alone accomplishes none of this.

[–] paraphrand@lemmy.world 1 points 20 hours ago

I think something happened with Ridiculous Fishing pre-AI too. A really hasty clone gained a bunch of undue attention.