this post was submitted on 03 Apr 2026
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[–] Ghostie@lemmy.zip 14 points 12 hours ago (2 children)

When I DM I have a consistent house rule that if you have the ability to do a bonus action, you can do a strike with an unarmed off hand if you are adjacent to an enemy regardless of class. If it connects it does 1d4 bludgeoning and has a chance to knock a medium or smaller enemy prone if the player wins a strength contest. Nat 20 achieves both the connecting of the hit and the prone.

[–] TheMinions@lemmy.world 12 points 10 hours ago (1 children)

I’d allow this but, I’d let it just be the flat Str score of an attack.

Monks get to have their unarmed strike to be special.

The prone stuff seems a bit OP. I’d make it a part of Crusher instead.

[–] Ghostie@lemmy.zip 9 points 10 hours ago

It usually works out fine. Plus sometimes the potential of just getting a 1d4 out of it doesn’t seem worth it to waste a bonus action, especially at higher level encounters. I have other house rules that also incentivize other options too. But I’ve been blessed with players that like to keep things interesting and inventive for the fun of it rather than just cheese everything they can.

[–] myrrh@ttrpg.network 8 points 11 hours ago (1 children)
[–] Ghostie@lemmy.zip 6 points 11 hours ago (2 children)

I like when my monk players take 15 minutes to decide what to do only to end up punching a bunch of times and end their turn.

[–] Susaga@sh.itjust.works 1 points 1 hour ago

I think that has less to do with monks and more to do with your players.

[–] myrrh@ttrpg.network 3 points 10 hours ago

...most folks don't like that...