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Motorsports can also be enjoyed by most anyone from their home, with sim games. The g-forces are obviously not there, but the inputs are remarkably accurate to life. It's fascinating seeing drivers brake and turn at exactly the same points on track where I did in the game.
Personally I'm partial to mods of 60s-70s cars for Assetto Corsa. It's lots of unabashed fun with the wobbly suspension.
Ding ding! Guess what I gre up on? Racing games!
Yeah, I've played lots of classic NFS back in the day, but since its physics was always pretty outlandish, the sports aspect of racing didn't quite click for me. It's only relatively recently-ish that I picked up Gran Turismo on PS Vita and proper simulators on the desktop, which is when I learned about the racelines, setups and whatnot — and started understanding what drivers are doing and started following F1.
Curiously, there's a simple pen-and-paper game called Racetrack, which simulates the physics of racing better than NFS.