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When I think of monopolies, I think more of telecomms, of Wal-Mart and their selling at a lose to kill off competition, Microsoft purposely hindering the ability for competing software, and other examples. Unless I'm missing something, Steam didn't do that, they were just first in the game and built a better product than the others did. Offering a better service that attracted customers. Now do I think it's too large and would welcome competition, absolutely. But monopolies typically aren't though just having larger market share with a better product.
If Steam did something like oh, pay developers/publishers to be exclusive to their platform, then yeah you'd have a good argument there.
It’s funny because last I heard this argument in real life it came down straight from GameStop corporate who were afraid (this was like 20 years ago when I was a gm) of Steam so they went hard on crying about Steam being a monopoly and bad for gamers then banned Steam games from the store.
Fuck all billionaires. Steam is not a concern I have ever, though.
Steam has had monopolistic policies. There just so benign compared to other monopolies of the current time, that they seem pedestrian.
Im not anti steam, but i try to never be pro any company.
Gabe Newell is still a billionaire and thusly a piece of shit. Just that one the list of billionaires he's on the lower end of ones needing rectifying.
Steam's policy is to, if a gamedev company gets a better offer in another store that doesn't add the 30% markup that Steam adds to the price of games and shares that with their customers by selling their games cheaper in the other store, Steam will take their games down from the Steam store.
Now, if Steam was just one amongst many small games stores, the gamedev could just ignore that, but Steam has such much of the Market of digital game sales that gamedevs cannot ignore having their games taken down from the Steam store.
Oh, by the way, this applies to Indies as much as it does to the rest, so we're not just talking about widelly hated AAA publishers here.
Steam absolutelly is using their dominant market position to shaft both gamers and game devs, including Indies.
Which is why simping for Steam is so, so sad.
So all of the major ecommerce players do this. I’ll get banned from Amazon if i sell my own products i manufacture on my own website cheaper than Amazon.
So we get around it with a different sku.
That’s all you have to do on Steam.
Now I’d love for this to not be the case but no way anyone wins this case against Steam because it’s not about Steam. It’s about all of ecommerce, and they pay (bezos etc) the fucking president off.
Does anyone have a source on that? I couldn't find that clause in their docs, all I could find that is in this: https://partner.steamgames.com/doc/features/keys
To me, that reads that this is only about selling steam copies of the game on other storefronts (like humblebundle for example), developers are free to sell non-steam copies of the game on other storefronts (like GOG or epic) for cheaper.