this post was submitted on 19 Sep 2025
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Skyrim Mods

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Skyrim Mods

This is a place to talk all about Skyrim Mods!

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VR modding (jlai.lu)
submitted 6 months ago* (last edited 6 months ago) by brsrklf@jlai.lu to c/skyrimmods@lemmy.world
 

Hi, new to this community, and curious about whether some people here are into Skyrim VR modding, and if we can discuss stuff that works, stuff that doesn't, cool mod experiences etc here. It's my main way to play Skyrim these days.

I know it's kind of a niche. Skyrim VR is technically a very old SE that will never be updated and doesn't even support mods officially. Turns out, modding Skyrim VR might be a bit clunky sometimes, but it's also the way to make it remotely modern or immersive (VRIK, HIGGS and related mods are incredible). And thanks to the efforts that went into adapting tools and libraries, most often than not, SE mods work perfectly.

Any experiences to share?

Edit : If there is some interest for it, either from someone already using it or just wondering about what it's like, I can comment with a tour of my favourite VR-oriented or VR-compatible mods.

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[โ€“] viov@lemmy.world 2 points 12 hours ago* (last edited 12 hours ago) (1 children)

Well for now I'm not on Skyrim VR but when Steam Frame comes out and it gets really popular then that will incentivize an official Skyrim proper VR port with full mod support to be made

How are you able to do it unofficially though? I don't have a VR Headset but I am sure someone will be interested to know how and with what

Sidenote: Skyrim VR with mods, and multiplayer via a Skyrim Together Reborn VR will go wild!!

Same for Light No Fire, Fallout 4, and many other games

[โ€“] brsrklf@jlai.lu 1 points 7 hours ago* (last edited 6 hours ago)

I doubt bethesda/microsoft is going to go back to work on Skyrim VR. Yes, the game has been republished to hell on every platform possible, but they went minimal effort on every one of them, so I don't see them "correcting" VR, which is rather involved, and is not guaranteed to get them much more sales. We don't know yet what mainstream impact Steam Frame will have.

Since VR is basically an old SE build with basic VR tacked on it and mod support disabled, there is surprisingly little to do to enable mods. Mod Organizer 2 does most of the work, can't remember which tutorial I used but there are a few of them. The different version of the engine is a problem, but most mods are now relying on library mods and SKSE which have been ported to work on the VR build, along with the new mod format introduced with anniversary edition.

So even for SE mods not made for VR, get SkSE, the VR build version of the address library, and the VR ports of any required library, and chances are it'll work (unless it makes things that don't really work in VR of course).