this post was submitted on 27 Mar 2026
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Waiting for the "Whoops, we 'forgot' to remove it".

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[–] brsrklf@jlai.lu 114 points 5 days ago (3 children)

If your placeholder doesn't stick out like a sore thumb, it's a bad placeholder. There is literally no workflow in which temporary assets shat by AI would be useful.

They just want to normalize AI use until people don't care anymore. And with the waste of resources this shit represents, I just hope this never happens.

[–] Rusty@lemmy.ca 2 points 3 days ago

Here's a good example of placeholder art being very visible from Slay the Spire 2

[–] bss03 1 points 3 days ago

workflow in which temporary assets shat by AI would be useful.

Collecting VC funding, particularly demonstrations or even gameplay captures.

[–] moakley@lemmy.world 2 points 4 days ago (2 children)

You don't see the use in an artist viewing an approximation of the finished product in order to see what can be improved?

Do you suppose all conductors just write symphonies in their heads and never have to hear them out loud before deciding they're done? Would it be useful to replace the tuba with a placeholder of a duck quacking, or do you think they might want it to sound like a tuba even though it's not the final product?

[–] brsrklf@jlai.lu 6 points 4 days ago (1 children)

Even a cheap toy synthetizer can make something close enough to a tuba sound to get an idea of what it sounds like. Need something better? people make sound fonts for that.

But maybe it's better to use generative AI to potentially have something close to the real thing, just so you can have huge datacenters consuming absurd amounts of power and water too.

[–] gazter@aussie.zone 5 points 4 days ago

What are ya, a shill for the toy synthesizer companies?!?! They just want to take jobs away from us hard working tuba players!!n

[–] petrol_sniff_king@lemmy.blahaj.zone 2 points 3 days ago (1 children)

You don't see the use in an artist viewing an approximation of the finished product

I don't because that's not what artists do.

Artists are not people who bring nearly finished projects over the finish line. And if your finished project does not look anything like your nearly-finished AI assets, what are you actually using them for?

[–] moakley@lemmy.world -1 points 3 days ago (1 children)

You're saying artists never look at their work and decide to change something. Ok, buddy.

[–] petrol_sniff_king@lemmy.blahaj.zone 3 points 3 days ago* (last edited 3 days ago) (1 children)

Okay, well if you're going to be like that, I'll talk to someone else:

An artist's job is to pull together research, resources, history, knowledge, opinions, their own fluency in the language of the medium they're using, and a bit of inspiration, and turn that into something interesting, or cool, or flashy, or thought provoking.

AI generation, even for the concept phase, skips 90% of that effort.

You can't fabricate something with AI and then re-make it by hand later because these are two halves of the same process. By the time the hands are involved, there is very little left for them to do.

[–] moakley@lemmy.world 0 points 3 days ago (1 children)

That's a narrow definition of an art that doesn't apply to real life. Like it or not, Marcel Duchamp won the argument over whether or not he was an artist.

[–] petrol_sniff_king@lemmy.blahaj.zone 1 points 3 days ago (1 children)

Marcel Duchamp is not working on video games.
Marcel Duchamp does fit my definition.

I'm certainly more interested in his work than yours.

[–] moakley@lemmy.world 1 points 2 days ago

Fine then I won't show you my awesome artwork.