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My <5 year old iPhone could not handle the absolutely braindead “liquid glass” of ios26. The phone overheated regularly. The battery drained twice as fast as expected. And every action on the phone took longer than on previous versions.
It’s also painful on the eyes, and removing the motion and transparency makes the user experience worse somehow.
Guess I’m fucked for not upgrading my phone every year, and Russia can have my wifi.
Your <5 year old phone is very capable and could definitely handle it.
They just want you to think it's more advanced and more difficult to render, rather than a deliberate performance degradation to make you want to upgrade.
The iphone 3gs could render infinity blade. Don't let apple fool you into believing a fragment shader is too heavy for a device that came out a decade later.