this post was submitted on 16 Mar 2026
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I'm saying those are the only two I see that aren't blatantly flawed. Put newer graphics on halo, and there is nothing modern shooters have on it. The only bad mechanic I can think of in Zelda was the camera, which wasn't even that bad ,and was modernized in the GameCube and DS versions.
Theres nothing that makes them feel like old games, is what I'm getting at.
Yeah, you have rose tinted glasses when it comes to those two games. Halo got a graphics upgrade in the MCC. It didn't magically make the dialogue less cringe, the useless guns more useful, the pacing less weird, the later levels less boring. There's a lot of what is dated about Halo because much like Half-life everything great about it has been improved upon and made industry standard. In fact just about the only thing still "modern" about Halo is the soundtrack. It's not a bad game per se, but if it released today (even with top of the line graphics) it would be considered flawed gem at best, because the industry has grown since then.
The same applies to OOT and pretty much every other game in the image. All of them have been dissected to understand what is great about them, improved on the great and the great parts have become the new standard. If you're being properly critical and evaluate the games by today's standards none of them hold up, at least not to the critical acclaim they've been bestowed.