this post was submitted on 11 Mar 2026
-5 points (40.0% liked)

askgaming

1350 readers
13 users here now

A Fediverse community for questions related to gaming.

Please phrase all post titles in the form of a proper question ending with ?

Related communities: !ask@piefed.social
!TipOfMyJoystick@retrolemmy.com
!tycoon@lemmy.world
!crpg@lemmy.world

founded 7 months ago
MODERATORS
 

There are plenty of spin offs and tie ins but not adaptations (save for Lego) for some reason. Obviously this isn't the case for the reverse.

you are viewing a single comment's thread
view the rest of the comments
[–] Lojcs@piefed.social 2 points 3 weeks ago

I don't think games need to have interesting choices, and unless you include moment to moment choices that determine if you get a game over, lots of games don't present the player with any story freedom at all.

I think putting the player in the character's shoes could make any story more immersive, even if you can't meaningfully change the narrative.

A hurdle seems to be that big ip comes with the expectation of a big game, which would stretch the story unreasonably. I do agree that a game adaptation has to change things simply because even the shortest games are longer than movies, but I'm afraid too much creative freedom would lead to the same kind of designed-around-gameplay stories that exist in original games