Games

Welcome to the largest gaming community on Lemmy! Discussion for all kinds of games. Video games, tabletop games, card games etc.
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Video games
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- !gaming@Lemmy.world: Our sister community, focused on PC and console gaming. Meme are allowed.
- !photomode@feddit.uk: For all your screenshots needs, to share your love for games graphics.
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This is such a horrific mismanagement of a studio it makes me question if the studio itself wanted to make a live service game and bit off more than they could chew. Because if this is on Sony, and it does have Sony written all over it, then they're legitimately worse than EA. It's like a low I didn't even know existed because it would be an astonishing level of incompetence.
Let's assume it was the studio's idea. They wanted to make a game that wasn't their specialty and Sony let them do it because they didn't want to stifle creativity. Now it failed miserably.
Sony isn't going to get the money they lost, so why not course correct and put the studio on what they specialise in?
That's what is puzzling me. How was it so impossible to course correct the studio when it's absolutely obvious how to put two and two together?
A few years back when Sony purchased Bungie, they stated they wanted to focus more on live service games. I think they wanted to release 10 live service games over 10 years. That means they need a variety of their studios working on them, even if it isn't their specialization. This is definitely a Sony decision and a stupid one at that.
Word is this live service push was Jim Ryan's initiative, and he left the company right before it all fell apart.
But that happened in 2024, Sony had the whole of 2025 to figure out what to do with the studio and it's not like they don't have highly desirable games to remake cough Bloodborne cough for a studio known for excellent remakes. I just want to know what the hell happened in 2025 for the studio to get literally no projects greenlit by Sony? Is Sony still continuing its stupid live service push or did the studio no longer want to make remakes or what the problem was? The path forward is so clear you don't even need a business degree to make the decision that could've kept this studio alive so what the hell happened?
What happened is that pivoting from a bad idea like this takes a long time and a lot of money for a company this large, and they had no plan B, which is stupid, so they'd rather just reduce their operating expenses.
It doesn't take a whole year to pivot, unless they sit on their ass for that whole year. I'm not saying it's not possible they did that but it would be an insane level of incompetence.
I think it has to be insane levels of incompetence. They're not patient enough to wait around for 3 years for Bluepoint to put out something that makes money, so they probably gave them some busy work, like support work for other studios, until they could go through the bureaucracy of closing the studio.