this post was submitted on 15 Feb 2026
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[โ€“] missingno@fedia.io 4 points 8 hours ago (1 children)

The article acknowledges the fact that the most fondly remembered singleplayer modes are the ones with unique twists... then proceeds to write off everyone asking to see more of that.

Singleplayer can never be a substitute for a human opponent. CPUs are just never going to play the way humans do, and they're never going to adequately prepare you for them.

But that's precisely why people loved the modes that didn't try to take it seriously and instead offered something unusual and different. Lean into things singleplayer can do well, instead of trying to chase after things it can't.

[โ€“] _Lory98_@discuss.tchncs.de 1 points 6 hours ago* (last edited 6 hours ago)

I agree. I'm not someone who is interested in the singleplayer modes, so my opinion probably means nothing here, but since the gameplay is inherently dependent on a human opponent, I feel like they need to be more than just VS matches against the CPU, to either experiment with the gameplay or introduce you to the story and characters.