this post was submitted on 15 Feb 2026
27 points (86.5% liked)

Games

46265 readers
1290 users here now

Welcome to the largest gaming community on Lemmy! Discussion for all kinds of games. Video games, tabletop games, card games etc.

Rules

1. Submissions have to be related to games

Video games, tabletop, or otherwise. Posts not related to games will be deleted.

This community is focused on games, of all kinds. Any news item or discussion should be related to gaming in some way.

2. No bigotry or harassment, be civil

No bigotry, hardline stance. Try not to get too heated when entering into a discussion or debate.

We are here to talk and discuss about one of our passions, not fight or be exposed to hate. Posts or responses that are hateful will be deleted to keep the atmosphere good. If repeatedly violated, not only will the comment be deleted but a ban will be handed out as well. We judge each case individually.

3. No excessive self-promotion

Try to keep it to 10% self-promotion / 90% other stuff in your post history.

This is to prevent people from posting for the sole purpose of promoting their own website or social media account.

4. Stay on-topic; no memes, funny videos, giveaways, reposts, or low-effort posts

This community is mostly for discussion and news. Remember to search for the thing you're submitting before posting to see if it's already been posted.

We want to keep the quality of posts high. Therefore, memes, funny videos, low-effort posts and reposts are not allowed. We prohibit giveaways because we cannot be sure that the person holding the giveaway will actually do what they promise.

5. Mark Spoilers and NSFW

Make sure to mark your stuff or it may be removed.

No one wants to be spoiled. Therefore, always mark spoilers. Similarly mark NSFW, in case anyone is browsing in a public space or at work.

6. No linking to piracy

Don't share it here, there are other places to find it. Discussion of piracy is fine.

We don't want us moderators or the admins of lemmy.world to get in trouble for linking to piracy. Therefore, any link to piracy will be removed. Discussion of it is of course allowed.

Authorized Regular Threads

Related communities

PM a mod to add your own

Video games

Generic

Help and suggestions

By platform

By type

By games

Language specific

founded 2 years ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
[–] _Lory98_@discuss.tchncs.de 2 points 11 hours ago (4 children)

I honestly don't see how single player "content" could be of any help. Sure, situational training like Strive and a few other games have (UNI I think had it?) would be nice to have, but I think the main obstacle for a lot of players is the (gameplay) interaction with another real person. I can't say how other genres fix this (or if they even do), but my guess is that the mechanics themselves are less restrictive and a bit more forgiving.

Also, personally, I prefer buying characters for relatively cheap rather than having the usual f2p predatory crap. They should obviously be free for training tho.

[–] missingno@fedia.io 4 points 6 hours ago (1 children)

The article acknowledges the fact that the most fondly remembered singleplayer modes are the ones with unique twists... then proceeds to write off everyone asking to see more of that.

Singleplayer can never be a substitute for a human opponent. CPUs are just never going to play the way humans do, and they're never going to adequately prepare you for them.

But that's precisely why people loved the modes that didn't try to take it seriously and instead offered something unusual and different. Lean into things singleplayer can do well, instead of trying to chase after things it can't.

[–] _Lory98_@discuss.tchncs.de 1 points 5 hours ago* (last edited 5 hours ago)

I agree. I'm not someone who is interested in the singleplayer modes, so my opinion probably means nothing here, but since the gameplay is inherently dependent on a human opponent, I feel like they need to be more than just VS matches against the CPU, to either experiment with the gameplay or introduce you to the story and characters.

[–] hzl@piefed.blahaj.zone 2 points 5 hours ago (2 children)

The idea of buying characters is itself wild. Games as a service has really screwed up player expectations.

[–] missingno@fedia.io 3 points 4 hours ago (1 children)

Games that are intended to be long-term projects with big updates and expansions over time have to monetize those expansions somehow. Character DLC still feels like the most equitable way to do it, I'd rather periodically toss a few bucks at actual content than be milked for empty calorie gacha, battle passes, FOMO rotating shops, or whatever else actual live service games are doing these days to try and exploit whales.

[–] hzl@piefed.blahaj.zone 1 points 3 hours ago* (last edited 3 hours ago) (1 children)

Honestly I think this is where the industry is falling flat. Games used to be a thing where they'd put one out and once it was out that was it. They didn't spend the next 10 years adding features, that's what a new game was for.

I don't think a world where a company like Square releases dozens of great games in a decade can coexist with the model of continuing to add features to a game that's already out. Personally, I'd rather see the evolution of an idea across several iterations than a constant replacement of parts.

It used to be if you liked a game you could see what led to it by playing earlier games in the series. Now those games seldom exist and instead you have the most recent version of one game and no access to any previous version.

[–] missingno@fedia.io 3 points 2 hours ago (2 children)

Since we're specifically talking about fighting games, that very much wasn't true. This is the genre that brought you Street Fighter II: The World Warrior, Street Fighter II': Champion Edition, Street Fighter II: Hyper Fighting, Super Street Fighter II: The New Challengers, and Super Street Fighter II Turbo. And the final product is much better off for it - World Warrior may have been revolutionary for its time but the game also had a lot of serious problems that have aged like mud.

One and done makes sense for single-player titles. But for a competitive multiplayer scene to last, developers can't just hope that 1.0 is perfect on the first try - it never is. Just putting the game out in the hands of players who will break it to pieces is the best way to get data on what needs to be tweaked and refined for the next patch.

[–] hzl@piefed.blahaj.zone 1 points 1 hour ago (1 children)

Street Fighter did have a bit of a weird naming thing where we were all like "when is one of these going to be called 3?", but those are all different games on different cartridges. Same with MK3 versus Ultimate MK3. Like, yeah, they've got a lot of the same bones but they didn't release one broken, update it for 10 years and then never release anything else.

The SF2 situation wouldn't happen in the same way today because those would all be DLCs or updates. Or like, paid alternate skins and new characters.

[–] missingno@fedia.io 2 points 1 hour ago

The SF2 situation wouldn't happen in the same way today because those would all be DLCs or updates.

Yes, exactly. Not having to pay full price to buy the game all over again for these updates is way better for the consumer.

[–] ampersandrew@lemmy.world 2 points 2 hours ago (1 children)

At the same time though, I wish we could retain old versions, like how Ultra Street Fighter IV did. I know doing so is harder, but you can lose a thing you enjoy to a new version of the game that you don't. I didn't like Strive season 2, but fortunately, I liked every other season. I feel like Strive is in a really good place right now, and I'm nervous about this 2.0 update they're talking about. If it's a major update to the software and not the gameplay, then hell yeah, I'm on board, but I'm nervous that it could be another season 2.

[–] missingno@fedia.io 2 points 1 hour ago (1 children)

I think this is something that should be handled at the platform level, Steam and consoles should just let you freely roll back to any version of the game. Keep every revision archived for preservation's sake.

[–] ampersandrew@lemmy.world 1 points 55 minutes ago

Yeah, can't argue with that. But I wouldn't really mind which direction the solution came from.

[–] _Lory98_@discuss.tchncs.de 2 points 5 hours ago (1 children)

I mean... I'm not saying it's good, but considering most games wouldn't get free characters as updates (I think only MBTL did it, and it's probably because most of the free characters are from Fate), I think it's better to be able to optionally buy a set of characters if you want to play them, instead of having to buy a whole new version of the game to continue playing.

[–] hzl@piefed.blahaj.zone 1 points 3 hours ago (1 children)

Updates suck. Gaming was better when they didn't exist.

[–] missingno@fedia.io 3 points 2 hours ago (1 children)

This is a woefully bad take. The best fighting games got to where they are after a lot of iteration and refinement. The final version of Skullgirls is my favorite game of all time, but 1.0 was straight up broken.

[–] hzl@piefed.blahaj.zone 1 points 1 hour ago* (last edited 1 hour ago) (1 children)

Do you know how many Street Fighter and Mortal Kombat games we had in the 90s?

Before the current era of endless updates, games had to be ready to go when they shipped. If it was broken, they'd delay and fix the worst issues. Early iterations of a series tended to be a little more feature-light than later iterations, but that's how you ended up with multiple installments per decade.

Compare this with the modern model where it's half expected that games will be broken on release and it's all but unheard of to get a sequel within a few years.

Having lived in both environments, the old system had way better results. Without it we wouldn't have some of the well developed genres we do today.

Imagine if instead of making piles of DLC and remasters Bethesda had just started working on Elder Scrolls VI right after Skyrim. We'd probably be on like VIII by now. Instead they went from horse armor to rereleasing everything they've ever made, with a shitty MMO in between.

[–] missingno@fedia.io 2 points 1 hour ago

Do you know how many Street Fighter and Mortal Kombat games we had in the 90s?

Yes, and I remember that Street Fighter II: The World Warrior, Street Fighter Alpha: Warrior's Dreams, and Street Fighter III: New Generation all sucked. Super Street Fighter II Turbo, Street Fighter Alpha 2/3, and Street Fighter III: 3rd Strike were the good ones.

It was always expected that the first revision would have growing pains. Now we don't have to pay full price for the polished and improved version. That's way better than the old model.

[–] prole@lemmy.blahaj.zone 2 points 7 hours ago* (last edited 7 hours ago) (1 children)

Also, personally, I prefer buying characters for relatively cheap rather than having the usual f2p predatory crap. They should obviously be free for training tho.

As someone who has been playing fighting games on and off since 1995, the idea that non-dlc characters are "f2p predatory crap" is wild to me.

[–] _Lory98_@discuss.tchncs.de 2 points 6 hours ago

That's not what I meant.

The article mentions paying for cosmetics instead of characters. With how f2p/live-service games are currently designed, I'd imagine that means things like battle passes (which are present already in some games like SF6 and GBFVS), rotating stores and/or lootboxes.

[–] Katana314@lemmy.world 2 points 10 hours ago

I think the biggest thing it can help with is steady escalation of difficulty.

In level 3, you learn how to grapple. The level has a growing number of enemies that can only be beaten by grappling.

In level 4, you learn about pokes and block punishes; and enemies will use different attacks that can test your block (but grappling is set aside for the moment so players aren’t overloaded)

Oh, and crucially: This isn’t put into the set dressing of a big square stage with a “Training Step 5 of 182” HUD and a “Good!” and jump to the next lesson each time the player executes a mechanic once.

Have the president’s daughter kidnapped, send a horde of zombies, make the player a detective finding clues in the bad part of town. Break it up with a locked door puzzle, climbing sections, etc. The lessons of interest learned from every other action adventure game.