this post was submitted on 13 Feb 2026
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Programming
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Instead of learning skills individually, learn them as you go! Just pick an engine - I'd recommend Godot - and get to work.
Here's a nice challange about building increasingly difficult games: The 20 games challange.
You start with Pong, which is super easy to get the hang of. You could even follow a tutorial for that one and then try to use less and less tutorials as you go down the list.
Just get going instead of watching endless how-to videos, which is an easy trap for beginners. Actually starting a project and finishing one are two of the most important skills. You'll quickly learn which parts come naturally to you and which ones you need to focus on.
As for creativity, once you're done with each game, try to think of a twist to spice it up and add it to the game. It can be a simple thing, like e.g. with Pong using multiple balls or maybe adding obstacles - just test what's fun and what's not!
I second this! Even if you study game dev at college (if that's an option for you), you won't get around that part in the end. Picking your tools and iteratively learning how to use them is the way to go. The Internet is full of tutorials.
At best set yourself achievable goals (like cloning simple games) and keep your expectations low. Don't try to do too many things at once and take your time learning.
Agree with this! It's one of those things where if you want to learn to do it, just start doing. (Which it sounds like op is, so keep at that.) You find where the gaps are then focus on learning just enough to get past your roadblock.