this post was submitted on 10 Feb 2026
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UX designers will be quick to point out that it's a related, but separate role from UI. The experience you have with a product starts before actually using it and lasts after you stop.
For example, your product's presentation sets expectations, and so does the context in which you look for it in the first place. If the actual product doesn't deliver on that, it'll lead to frustration, no matter how good it may be at what it actually does. (Of course, if it turns out to be great, that may compensate for the disappointment, but "they liked it anyway" is not exactly what you want to gamble for.)
UX also covers the flow of actions, such as reading comment replies and replying in turn. I need some way to know that there is something worth reading and replying to (which the UI then implements as a red badge), that intuitively leads me to the thing in question (so the UI puts the badge on the Inbox, which then opens to the unread messages) and enables me to do what I want (with buttons, gestures or a menu, or all three).
Often, good UX requires a good UI, and a good UI designer will have a solid grasp on the way users think and act too. They're closely related and you'll see many people fusing the two roles, because there's a lot of overlap between "how do users think" and "how do I communicate what they can do".
I just think that most UX designers share the UI design responsibility, so it's not that distinct of a job.
Your initial comment above came off as hostile to UX designers, which is why I felt the need to reply. Afaiu UX design as a discipline, particularly in software, appeared around the nineties to early two-thousands, likely influenced by industrial design (namely Don Norman himself) โ so it's not quite an โemergingโ discipline, but it's surely vague.
Nah, I'm married to one. I just share her grief over grifters wearing the title without actually doing the job well and giving the whole guild a bad name.
Incidentally, that might also be why I'm so aware of the distinction (on paper) between the responsibilities. As you say, the actual job is usually fused from both responsibilities, which makes sense because it skips a step between UX analysis and UI design.