this post was submitted on 27 Jan 2026
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Emulation

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90 users here now

Discussion and News forum for all things video game emulation related, or tangentially. Platform agnostic. Mobile is welcome too. We'll keep it loose, but more focused on emulation. Piracy discussion is allowed, that's one reason we're on this domain.

A General Discussion will be stickied for the community to chat in about whatever. Staying on topic isn't important in any GD stickies.


Rules

#1: Obey our domain rules first and foremost.

#2: Mundane Tech Support/Game Sourcing Questions need to be kept to the stickied posts, unless it's something novel/interesting others might want to see.

#3: Unless it's at least tangentially relevant to emulation, no politics. Don't get your toque in a knot.

#4: Be nice, and consider reporting an offending hoser of #4 instead of responding to mean people to begin with.

Inspired by negative impressions of /r/ROMS:

#5a: Strive to be polite & patient with noobs asking questions.

#5b: Doesn't mean be a doormat.


Helpful Links

Good shaders for stuff like retroarch: https://github.com/RetroCrisis/Retro-Crisis-GDV-NTSC

https://docs.libretro.com/shader/crt_royale/

Boxart

https://r-roms.github.io/ Get all your games here, retro and up. r/ROMs reddit community's game link aggregator.

Myrient for data hoarders. Here you can get full sets of PS3/360 era games: https://myrient.erista.me/files/ A Download Manager is recommended. JDownloader2, for example, download the clean installer here: https://board.jdownloader.org/showthread.php?t=54725

Another aggregator: https://shakil-shahadat.github.io/awesome-piracy/#roms

https://emulation.gametechwiki.com/index.php/Main_Page The wiki dedicated to all things emulation.

https://www.readonlymemo.com/emulation-101/


Fiddly Switch Shit

Prod Keys for Switch

Switch Firmware

Current prime Yuzu continuations:

1st: https://git.eden-emu.dev/eden-emu/eden

2nd: https://sudachi.emuplace.app/

Ryubing probably the main Ryujinx fork: https://git.ryujinx.app/ryubing/ryujinx

Mirror of the last release of the original project: https://git.axenov.dev/mirrors/ryujinx

or

https://github.com/Kenji-NX

Switch games:

https://nxbrew.net/

https://nswrom.com/


Speaking of which...

For more fiddly emulators, their wiki sites provide tweaks/fixes/hacks, and explain any bugs that are still known issues.

https://wiki.pcsx2.net/Category:Games

https://wiki.rpcs3.net/index.php?title=Category%3AGames

https://wiki.dolphin-emu.org/index.php?title=Nintendo_GameCube

https://wiki.dolphin-emu.org/index.php?title=Wii


Hax

Account Required Pre-Patched ROM/ISO hacks and fan translations here: https://retrogametalk.com/repository/

DIY ROM/ISO patches: https://romhackplaza.org/

Browser based ROM patchers: https://www.marcrobledo.com/RomPatcher.js/

https://www.hack64.net/tools/patcher.php

https://www.ff6hacking.com/patcher/


Good Programs

The good (standalone) N64 emulator: https://github.com/Rosalie241/RMG

Quick and Dirty shaders in a window you can overlay on other windowed emulators: https://github.com/mausimus/ShaderGlass

DM me if you'd like to mod. Please be over the age of 25, provide your country of origin (Canadian/friendly countries), and give a reasonable description of what your intentions are. l'o'l funni c'o'l'o'urs.

founded 11 months ago
MODERATORS
 

A new yuzu fork meant to properly continue work on the emulator

This is the stable release for v0.1.0. This release contains some UI improvements, regression fixes, and more of the usual performance and graphical improvements.

As always, this list is not comprehensive, and we encourage you to read the full changelog.

If you face any spurious visual glitches that don't seem right, remember to wipe your shader cache.
Universal

Significantly reduced memory synchronization and DMA operation overhead  
    With Sync Memory Operations enabled, users may now see a performance boost, depending on their specific setup.  
    Games that rely heavily on DMA operations see significant performance boosts.  
    This mostly affects desktop targets, but Android may see some improved performance as well.  
Implemented the News page to show news for our releases  
Improved shader compilation speed on lower-end systems  
Fixed performance regressions in Luigi's Mansion 3  
    As part of this change, it was noted that Fast GPU Time on 128 was actually causing significant performance loss on many games. As such, this option has been removed, and now only 256 and 512 are available.  
Reworked certain setting's presentation  
    Several options that had a toggle have been changed to have an explicit "Off" or "Normal" setting instead.  
    ExtendedDynamicState is now a selection box on all platforms, rather than a slider.  
    Web username and token now have default values  
Optimized dummy thread storage  
    This reduces CPU usage and improves 1/0.1% lows slightly.  
GetSystemInfo has been implemented  
    This makes Eden behave closer to a real Switch, meaning certain mods that attempt to disable themselves on Yuzu-based emulators may now work properly.  
Added stubs for firmware 21.1.0  
    Some newer games that require 21+ may see improvements from this.  
Improved JIT performance on devices with higher memory  
Added GPU-accelerated texture unswizzling options  
    Notably, this improves graphical bugs in Metroid Prime 4.  
Allow skipping player selection on certain games that forcefully select another user  
    Notably, this makes certain Alien Hominid and certain Jackbox packs playable without creating multiple users.  
Added a toggle to remove bloom and blur effects from certain games  
    Notably, this affects Burnout and the chibi-style Zelda games.  
Implemented game title sorting  
Replaced the default gray profile picture with the Eden logo  
Reduced core memory overhead  
Fixed Jackbox and other games that require an internet connection  
Fixed memory allocation and some graphics bugs in Marvel: Cosmic Invasion  
Fixed audio issues in Metroid Prime 4  
Fixed audio mute not fully muting sounds  
Fixed Ender Magnolia crashing on older CPUs  
Fixed microphone input  
Fixed the + Options menu on Qlaunch  
Fixed an occasional save issue with Absolum on Cyrillic languages  

Renderer

ExtendedDynamicState and other extensions have been completely reworked  
    If games didn't work properly before with ExtendedDynamicState or similar, try again.  
Improved flickering in several problematic games  
Fixed some graphics-related performance issues in Xenoblade Chronicles Definitive Edition and Pokemon Scarlet/Violet  
Fixed some issues with older CPUs that lack certain vectorization instructions  
Improved resource usage on Android GPUs  
Improved cache hit rate and reduced CPU overhead during GPU processing  
    Notably, this reduces the amount of time it takes for graphical performance to stabilize.  
Improved rendering on stock Qualcomm drivers  
    Notably, some bugs have been fixed on Link's Awakening, Pokemon Scarlet/Violet, and Mario Kart 8 Deluxe.  
    This affects both Android and Windows on ARM laptops.  
Fixed flickering and odd texture artifacts at 1x resolution  
    Notably, this improves games like Luigi's Mansion 3.  
Fixed occasional bugs where MK8DX and others could randomly explode into a slurry of colors, or have intermittent flickering.  

Desktop

The Graphics submenu has been reorganized  
You can now change the location of save data  
The Discord RPC implementation now shows the current game in the main status instead of just "Eden"  
Fix an issue where more than 4 controllers couldn't connect at once  

Android

Added a page to change some Turnip driver settings  
    This only affects open-source Adreno drivers.  
Fixed some UI bugs with the game list  
    Changing device rotation could cause temporary misalignments  
    Gamepad navigation was very finicky and sometimes nonfunctional  
Fixed an app crash caused by overlay auto-hide  
Fixed cases where the overlay could cause the touchscreen to be disabled temporarily  
Ported custom path settings from desktop  
Added a Quick Settings menu on the right of the screen during emulation  
Added an option to disable automatic BCn driver patching for Adreno  
    This patch operation can cause crashes on really old systems.  
Fixed some miscellaneous crashing issues that affect Turnip but not stock Adreno drivers  

Internal

Some log spam has been reduced  
YUZU_USE_BUNDLED_QT has been reworked, and the bundled Qt is now fully static on Windows and MacOS.  
    Usage on Linux outside of CI is not recommended, and this bundled Qt does not support WebEngine.  
For packagers: YUZU_ENABLE_LTO is now just ENABLE_LTO, and YUZU_USE_FASTER_LD is now USE_FASTER_LINKER.  
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[–] artifex@piefed.social 2 points 2 weeks ago

Yes, that's exactly why Eden exists - everything about the Yuzu project on github was obliterated . It seems weird to me another group would try the same trick when the first takedown was so public.