this post was submitted on 21 Aug 2023
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Baldur's Gate 3
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Baldur’s Gate 3 is a story-rich, party-based RPG set in the universe of Dungeons & Dragons, where your choices shape a tale of fellowship and betrayal, survival and sacrifice, and the lure of absolute power. (Website)
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If we're talking specifically about dice rolls, I generally accept failures. But I absolutely save-scum to get around anything I perceive as "videogame bullshit" such as an unexpected scene triggering a conversation on a character I would NEVER want having that conversation, even if they pass the rolls it feels icky to have someone like Lae'zel playing diplomat.
This is the approach I take. I can roll with character deaths and dice rolls that fundamentally alter the trajectory of the game - I just can't tolerate losing my agency to quirks of the engine. I once lost 3 companions because they were standing on a trap during a cutscene - didn't hesitate to reload in that case.
Traps in this game are so frustrating. Why are you walking into the trap I just warned us all about?!
I hated this too and I saw on a YT video that if anybody says anything about a trap you can right click the mouse and the entire party will stop moving instantly. It's not a great solution but it has helped immensely after I learned about it.
Exactly the same here. Did I somehow click something behind the camera, causing my moron to run directly at the giant enemy crab I just managed to carefully avoid? Yeah I'll reload.
Same if it's a dialogue option I (or the NPC I'm talking to) clearly misunderstood. In tabletop or real life it could be cleared up by "no, party member, I only told the bad guy I'd help him as a lie" even if it added a persuasion or deception check. In game, there's just no dialogue option to say "sorry, i didn't mean it that way" in most situations. See also: accidentally romancing the wrong person as many players apparently do
Yea I had an instance of this as well. "I totally agree to do this evil thing in your place, leave it up to me guys go have a drink on me" was a lie. I couldn't make up the disapproval from 2 other party members even when I saved the person afterwards.
At this point I basically assume that if something doesn't have a deception check attached, friends and foes will both believe it 100%
You know what that's probably correct. I will look out for that going forward.
I have definitely had some happy accidents, which only makes me wish even more for the ability to see what ANYONE in my party can say instead of just the accidental face.
Karlach is a surprisingly adept negotiator with her "I'LL CHOP OFF YOUR HEAD AND MAKE YOU TONGUE YOUR OWN ASSHOLE" style of persuasion.