this post was submitted on 12 Jan 2026
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I like Midgard, the first German fantasy ttrpg, in that regard. Every character has magic talent as a stat like dexterity, strength or int. When starting out, only some classes have already learned to use that inherent ability everyone has but there's rules for learning magic for non magic classes. Granted this cost a helluva lot of exp to do but it is possible and takes a bit away from that special people factor
don't most systems relate magic to a stat. int, wis, cha in the case of pathfinder and dNd? Like in pathfinder your to hit and damage with spells are effected by your key stat. That seems more natural to me. having a magic talent stat is like having a non magic talent stat. to generic over str/dex or such. Granted I wish the magic systems split them more up on both sides. dex and int being to hit and str/cha being damage (although I hate cha as opposed to a word like will power or prescence or such)
The important part here is that it's an extra stat that everyone has. It's not like DnD or Pathfinder where you know magic and your modifier comes from one of your normal stats and everyone else does not know magic. Magic Talent is an extra that every class has and every class can eventually make use of if they live long enough. It's also the implication that you don't have a magic on/off switch that is rolled at birth. Everyone has that possibility but has to go through training to use it.
I just don't get it it though. shouldn't everyone have a mundane talent score then that dictates how good one is with mundane tasks like swining a sword or picking a lock? with pathfinder and dnd there is special magic talent but also mgic comes from study or gifted by entities and the ability to do that relies on stats the same as stats help you be a better warrior or thief. if anything the magic talent stat sounds like an on off switch.
RuneQuest does a similar thing: Everyone can do magic on a basic level, but it takes skill and time to become proficient. To me this always made more sense than the "chosen one" logic inherent in other RPG systems, because most RPG classes are inherently defined by a difference in skill.