this post was submitted on 10 Jan 2026
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Mine always is, completely forgetting what I was doing and where I was going after not touching a save file for a long time. This is happening to me right now with Stardew Valley.

I'm in Year 4, married Maru, have a decent farm going, I have yet to build the movie theater I just found out so that's something I can do. And I know up until that point, I called it a conclusion of a game, but yet I forgot completely about there being some minor goals or things I wanted to do. Completely out of my head. It was a year ago since I last touched that save.

This happens a lot with old saves, because sometimes I have had something in mind as to how I was going to play the game or where I was going with a character.

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[–] RebekahWSD@lemmy.world 16 points 1 day ago (2 children)

Single saves. Me and husband have one computer (we're broke?) and too many games have a single save. So we can't play that game trading off cause there's only one save. Like Baldur's Gate 3? Amazing. Billion saves, hell a billion for each character even. Heaven's Vault? Wild Bastards? One save. Guh.

[–] cerebralhawks@lemmy.dbzer0.com 13 points 1 day ago (2 children)

Nintendo is infamous for this. Animal Crossing is a great game on the Switch, but it’s meant for one person. You can join an island, but unless the island creator has everything unlocked, you can’t progress the game. And even if they have, there are certain recipes you can’t get without cheating (treasure islands) for some reason.

Pokémon is the same way. They literally want you to buy a second Switch.

[–] bravesirrbn@lemmy.world 1 points 18 hours ago (2 children)

You can create/use multiple users on the Switch itself, are the saves then not separate?

[–] cerebralhawks@lemmy.dbzer0.com 2 points 11 hours ago

Yes, but in the case of some games, the save data is shared.

I don't have a Pokémon game on Switch, so I can't speak to it directly.

On Animal Crossing, the first player goes through an orientation scene at the airport where they are told they won an island getaway package. They create their character, and then they choose an island shape from four randomly generated choices. Once all that's done, you fly to the island and get to see the airport colour (this matters to some people), the native fruit (determines what recipes you can make, and some have preferences), and who your starter animal villagers (always a Big Sister personality female and a Jock personality male) will be. Sometimes you don't like one of those, so you reset. I had to reset seven times to get an island I wanted (blue airport, oranges, and I forget who my starters were now — they have both moved away).

So anyway, the second player does not get the orientation and the island picker. Instead, their orientation has them joining the first player's island. The first player will always be the "Island Representative" and this is the only player Tom Nook (the racoon "boss" of the island, so to speak) will talk to about upgrades for the island and features you can unlock by completing simple quests. The other player(s) will have access to these once the "island representative" has unlocked them, but if they required learning a recipe, the other players will NOT be given that recipe. They can find it randomly in a message bottle on the beach, shot down from a balloon by a slingshot, or from a villager who is crafting something. Or, they can get it from another player, such as a hacked player running a treasure island where you can get ALL the recipes.

Case in point: My wife's island. My wife bought the Switch for Animal Crossing, then decided she did not like Animal Crossing (it IS kind of a slow and pointless "chill" game), so she stopped playing. She unlocked a couple things, but I could not unlock anything else. So she agreed to let me delete her island and start a new one.

Case in point 2: My island. I've been playing my own island since May. EVERYTHING is unlocked. So she can start a new character, move onto my island, and have access to all the features. There may be a few things she can't craft because she doesn't have the recipe, and the game is less likely to spawn a recipe the island rep got for free (it's considered lower priority).

Sorry for the long reply, just wanted to clarify how it actually works. This is intentional: for "personal" games like Pokémon and Animal Crossing, Nintendo fully expects the second player to buy their own Switch and their own copy of the game. Once you've done that, you're both island reps on your own islands, and you can visit each other over a local connection (no paid Nintendo Switch Online account required!). Now this is where it's super important to make sure your second island does not have the same native fruit. There are five fruits (orange, apple, cherry, peach, and pear) and you will always have a native fruit, your fruit trees only grow this. You will have a secondary fruit your "mom" will send you and other villagers will gift you, and mystery islands have a low percentage chance of spawning. Once you figure out what those two are, you want to make sure the second island doesn't use either as its native... and hope its secondary isn't the same either. Then, you can trade fruits, and now you have access to four. You'll need to trade with at least two other players to get access to all five fruits. (There are also coconuts but everyone is guaranteed to get those.)

[–] RebekahWSD@lemmy.world 1 points 14 hours ago

For some reason, no. Not for things like Animal Crossings New Horizons. It's the same island so the same save so to speak. If my twin started playing the game on their profile, they could do whatever they wanted to my island because it's the same island.

[–] RebekahWSD@lemmy.world 3 points 1 day ago

Oh yes, wasn't even thinking of that. Part of my twins gift to me of New Horizons was the promise they wouldn't play the game as well because it's one island and it's miiiiine. So many other games on the switch, just use a profile and bam! New game! Bah Nintendo.

[–] glimse@lemmy.world 7 points 1 day ago* (last edited 1 day ago) (1 children)

Hey have you tried Steam Family or whatever it's called? You can make a new user and they have access to all of your game library. Only one account would be able to play at a time but it would solve your save file dilemma - games files are in the common folder but save files are in the user folder

[EDIT] Steam Families

When you join a Steam Family, you automatically gain access to the shareable games that your family members own and they will also be able to access the shareable titles in your library. [...]

Best of all, when you are playing a game from your family library, you will create your own saved games, earn your own Steam achievements, have access to workshop files and more.

[–] borari@lemmy.dbzer0.com 5 points 1 day ago* (last edited 1 day ago) (3 children)

Since they just have the one pc, they should be able to just make a second user on the pc then sign in to the single steam account. The new user won’t have any save files in the local user directories, so the game gets launched and you’ll only see the “second” set of saves. No idea how this would work with cloud saves on the steam side though.

[–] eleijeep@piefed.social 4 points 1 day ago

You would have to completely disable cloud saves for this which is risky.

[–] glimse@lemmy.world 4 points 1 day ago (1 children)

That would be even more work IMO

Unless they want to separate their non-game files, too

[–] borari@lemmy.dbzer0.com 1 points 1 day ago (1 children)

Wait, so how does that work for games that store saves in ‘c:\users%user%\my documents’ and stuff? That’s why I assumed they’d also need a separate user account on the pc.

[–] glimse@lemmy.world 1 points 1 day ago

Good question. At the very least, steam will cloud sync it regardless of where it's at on the drive so that's an option

[–] RebekahWSD@lemmy.world 1 points 1 day ago (1 children)

This might have been the issue as well? All the saves were in the Cloud. But I'm not very techy. While I can follow instructions (I think), software seems to hate me. The hardware, we're friends!

[–] borari@lemmy.dbzer0.com 1 points 1 day ago* (last edited 1 day ago) (1 children)

If that was the issue then doing two separate user accounts on the PC, then having a primary steam account (the existing one with all the games) and a secondary new one, and putting them into a Steam family together just like the person I replied to said would be functionally equivalent to yall having two separate PCs with your own steam accounts when it comes to saves and steam achievements and stuff, but you only need to buy and install the game once. It’ll also let you have separate config files so if one person like controls bound one way and the other another you’re not having to rebind each time yall swap who is playing and everything.

Edit - I, as an adult, took shrooms then accidentally overwrote my dad’s Skyrim save file on his PS3 back in the day and I felt terrible about it :/. I totally understand how annoying save handling can be.

[–] RebekahWSD@lemmy.world 1 points 1 day ago

Rebound keys is important because husband has cerebral palsy and needs to heavily modify the layout, that's good then!

So many games also don't allow that as well, multiple key maps!