this post was submitted on 07 Jan 2026
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Nah, they've long fallen to the usual cycle of "here is a species of interesting antagonistic creatures" -> "Oh wow, that sounds interesting. I want to play them" -> "Yeah sure, here's a playbale variant of that species. We've removed all traces of evilness and uniqueness because god forbid players playing evil characters". Same as Drow, Orcs, Fairies and Goliath.
It's not just their inherent evil nature BTW. It's also stuff like daylight sensitivity.
I mean I can understand having occasional exceptions to the rule so the players can get an interesting non standard experience, but straight evil aligned critters should always be present in fantasy settings especially ttrpg and DND specifically.
I'm not sure about always. That's just lazy world building to have orcs naturally evil instead of predominantly mind controlled or ruled by evil leaders or some sort of blood fued. It's the same with good aligned races. Unless you want to focus on the definition of good and evil.