If there's a single throughline for the PC gaming year that was 2025, it's finally accepting that the pursuit of fancy graphics just doesn't make sense anymore.
Tech has hit a hard graphics plateau: raw generational updates are now nuanced upgrades measured in single-digit frame gains rather than evolutions anyone with eyes can appreciate, and the subsequent pivot to AI-generated frames and experimental hair follicles aren't really revving anyone's engines when those upgrades cost a month's rent. Even if the latest hardware really was all that, the precarious AI bubble is locking normal humans out of it anyway.
It's good timing, then, that cutting edge graphics are increasingly irrelevant to keeping up with the hobby. A bright spot of 2025 was the continued rise of "friendslop," a cringey internet-spawned label for a broad genre of cooperative games designed for groups of friends.
Though it looks like it's sticking, friendslop is a terrible name for these games, because it (perhaps unintentionally) lumps them in with a growing pile of low-effort games cranked out by anonymous Steam grifters every day, and of course, actual AI slop. The well-intentioned use of "slop" probably refers to the subgenre's deliberate use of janky physics and ragdolls to conjure comedy. In REPO, navigating a valuable and fragile vase down narrow hallways is uncomfortable, awkward, and intense—much like actually moving a cherished piece of furniture from one house to another.
But there's nothing sloppy about games with a simple premise, instantly learnable controls, and crucially, with an art direction that accommodates whatever hardware you have to play them on. To have all of that at once and still end up with a fun game is anything but low-effort.
After Silksong, Lethal Company and Content Warning were my two most played games in 2025.
I agree that calling these low-poly multiplayer games "slop" is terrible, because there is clearly a ton of love and effort poured into them. I hope the name doesn't catch on.
I think it comes from a different place, unrelated to graphics. "Old" or "traditional" gamers are more and more getting turned off by games like among us, fall guys, and the like. Those are some early examples which popped off during the pandemic, but the "genre" of similar games is what is referred to by friendslop. Playing games with friends is fine, but many of these games would be entirely unplayable without friends, and rely substantially on interactions with friends to provide entertainment with only a loose framework to support that.
That itself isn't necessarily bad, but the point where this turns into a problem is when a lot of these games fail or do not try to actually make good gameplay beyond that. Again, I'm not saying there's anything wrong with that, I'm just describing why it exists.
There is a growing rift from the group of people that would be described as "gamers" in the 90's, 2000's and 10's and the group of people that are described as gamers now, which is largely more casual than the first group. The former group is where most of the people who would use the term friendslop come from. They want games with substantial gameplay that doesn't have to rely on social interaction, regardless if it relies on online multiplayer. The latter group is just having fun doing things with their friends, where 10, 20, or 30 years ago if they were the same age, they might have done in person while "gamers" at the time would still be playing video games.
So the "slop" part of it comes from the idea that game developers are churning out games that don't provide much entertainment, and you're supposed to "bring your own" fun in their framework. It also very much seems tied to the rise of youtubers or tick tockers playing these games, hyping up random social interactions and people see those 3 seconds and simply want to experience the (fake) reactions and emotions that are on display. The constant barrage of these games and reaction videos on social media is inescapable.
All of that being said, there's no reason you can't make a game that does all of that but does actually have good polished gameplay, but so many games chasing (and catching) this trend do not.
Let me reiterate 2 things: I don't agree with the phrase. A game is a game and if it's fun, it's a good game. But also, it really has nothing to do with graphics. You can make friendslop with AAA graphics and it could fit in perfectly with all the other friendslop games.
Ah yeah that's a good point. I think "gamers" used to be a more distinct group with a more distinct identity, nowadays it's like saying "moviegoer".